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<?xml-stylesheet type="text/xsl" href="https://www.dotnetzone.gr:443/cs/utility/FeedStylesheets/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>Angry Birds Clone in Unity3D (source code included)</title><link>https://www.dotnetzone.gr:443/cs/blogs/dt008/archive/2014/07/28/angry-birds-clone-in-unity3d-source-code-included.aspx</link><description>Last time I posted something around Angry Birds was 3 years ago, when I blogged about a 5’ creation of Angry Birds with 0 lines of code using XAML, Behaviors and Expression Blend . Well, it wasn’t exactly a clone, but it simulated on how to implement</description><dc:language>el</dc:language><generator>CommunityServer 2.1 SP3 (Build: 20423.1)</generator></channel></rss>