<?xml version="1.0" encoding="UTF-8" ?>
<?xml-stylesheet type="text/xsl" href="https://www.dotnetzone.gr:443/cs/utility/FeedStylesheets/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>XNA Game Development (First Steps)</title><link>https://www.dotnetzone.gr:443/cs/blogs/iwannis/archive/2009/12/19/xna-game-development-first-steps.aspx</link><description>Welcome to a short introduction in game Development using the XNA Framework! Let's start with the basics by examining how different is Windows programming to XNA Game programming. As we know, windows programming is &amp;quot;event driven&amp;quot;. This means</description><dc:language>el</dc:language><generator>CommunityServer 2.1 SP3 (Build: 20423.1)</generator></channel></rss>