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<?xml-stylesheet type="text/xsl" href="https://www.dotnetzone.gr:443/cs/utility/FeedStylesheets/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>XNA Game Development (Scenes and Game Services)</title><link>https://www.dotnetzone.gr:443/cs/blogs/iwannis/archive/2010/01/15/xna-game-development-scenes-and-game-services.aspx</link><description>In the previous post , we have talked about decentralizing our XNA application by taking advantage of the GameComponent and DrawableGameComponent classes. In this post, we will explore two things: The way to decouple the GameComponents' interfaces from</description><dc:language>el</dc:language><generator>CommunityServer 2.1 SP3 (Build: 20423.1)</generator></channel></rss>