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<?xml-stylesheet type="text/xsl" href="https://www.dotnetzone.gr:443/cs/utility/FeedStylesheets/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>XNA 2D Basic Collision Detection</title><link>https://www.dotnetzone.gr:443/cs/blogs/iwannis/archive/2010/01/24/xna-2d-basic-collision-detection.aspx</link><description>In this post we will explore some basic techniques in XNA for 2D collision detection. Our goal is to provide a solution to the two following scenarios: Detect the collision of two sprites Detect the collision of a sprite with specific areas in the scenery</description><dc:language>el</dc:language><generator>CommunityServer 2.1 SP3 (Build: 20423.1)</generator></channel></rss>