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<?xml-stylesheet type="text/xsl" href="https://www.dotnetzone.gr:443/cs/utility/FeedStylesheets/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>XNA for Windows Phone 7 and Physics</title><link>https://www.dotnetzone.gr:443/cs/blogs/iwannis/archive/2011/02/08/xna-for-windows-phone-7-and-physics.aspx</link><description>In this post, we will see how easy it is to create an XNA world for Windows Phone 7 that obeys the laws of physics. To our quest, our weapon will be the Farseer physics engine. You will be amazed when you realize how interesting a simple circle on the</description><dc:language>el</dc:language><generator>CommunityServer 2.1 SP3 (Build: 20423.1)</generator></channel></rss>