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<?xml-stylesheet type="text/xsl" href="https://www.dotnetzone.gr:443/cs/utility/FeedStylesheets/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>Ειδήσεις του dotNETZone.gr</title><link>https://www.dotnetzone.gr:443/cs/forums/10/ShowForum.aspx</link><description>Σχολιασμός των ειδήσεων της πρώτης σελίδας του dotNetZone.gr</description><dc:language>el</dc:language><generator>CommunityServer 2.1 SP3 (Build: 20423.1)</generator><item><title>XNA Studio (Based on VSTS!) to Integrate Teams and Speed Game Production</title><link>https://www.dotnetzone.gr:443/cs/forums/thread/1379.aspx</link><pubDate>Tue, 08 Mar 2005 06:54:49 GMT</pubDate><guid isPermaLink="false">2622095e-976c-431a-859e-16783ec7ecd7:1379</guid><dc:creator>George J. Capnias</dc:creator><slash:comments>0</slash:comments><comments>https://www.dotnetzone.gr:443/cs/forums/thread/1379.aspx</comments><wfw:commentRss>https://www.dotnetzone.gr:443/cs/forums/commentrss.aspx?SectionID=10&amp;PostID=1379</wfw:commentRss><description>&lt;p&gt;&lt;font face="Tahoma" size="2"&gt;Ακόμα μια καινούργια έκδοση του Visual Studio 2005. Αυτή έχει σαν σκοπό να εξηπυρετήσει τις ανάγκες της βιομηχανίας κατασκευής παιχνιδιών!!!&lt;br /&gt;&lt;br /&gt;&lt;/p&gt; &lt;div&gt; &lt;table id="table1" style="BORDER-RIGHT: 2px ridge; BORDER-TOP: 2px ridge; BORDER-LEFT: 2px ridge; BORDER-BOTTOM: 2px ridge" bordercolor="#cccccc" cellspacing="0" cellpadding="0" width="90%" align="center" border="1"&gt; &lt;tbody&gt; &lt;tr&gt; &lt;td&gt; &lt;table id="table2" cellspacing="0" cellpadding="5" width="100%" bgcolor="#eeeeee" border="0"&gt; &lt;tbody&gt; &lt;tr&gt; &lt;td style="BORDER-RIGHT: #003399 1px solid; PADDING-RIGHT: 1px; BORDER-TOP: #003399 1px solid; PADDING-LEFT: 1px; FONT-SIZE: 8pt; PADDING-BOTTOM: 1px; BORDER-LEFT: #003399 1px solid; COLOR: #ffffff; PADDING-TOP: 1px; BORDER-BOTTOM: #003399 1px solid; FONT-FAMILY: Marlett; BACKGROUND-COLOR: #003399" align="middle" width="25"&gt;1&lt;/td&gt; &lt;td style="BORDER-RIGHT: #003399 1px solid; PADDING-RIGHT: 2px; BORDER-TOP: #003399 1px solid; PADDING-LEFT: 2px; FONT-WEIGHT: bold; FONT-SIZE: 8pt; PADDING-BOTTOM: 2px; BORDER-LEFT: #003399 1px solid; COLOR: #ffffff; PADDING-TOP: 2px; BORDER-BOTTOM: #003399 1px solid; FONT-FAMILY: Tahoma; BACKGROUND-COLOR: #003399" width="100%"&gt;XNA Studio (Based on VSTS!) to Integrate Teams and Speed Game Production&lt;/td&gt; &lt;td style="BORDER-RIGHT: #003399 2px solid; PADDING-RIGHT: 1px; BORDER-TOP: #003399 2px solid; PADDING-LEFT: 1px; FONT-WEIGHT: bold; FONT-SIZE: 10pt; PADDING-BOTTOM: 1px; BORDER-LEFT: #003399 2px solid; COLOR: #ffffff; PADDING-TOP: 1px; BORDER-BOTTOM: #003399 2px solid; FONT-FAMILY: Marlett; BACKGROUND-COLOR: #ff0000" width="25"&gt;r&lt;/td&gt;&lt;/tr&gt; &lt;tr&gt; &lt;td style="BORDER-RIGHT: 2px groove; BORDER-TOP: 2px groove; FONT-SIZE: 8pt; BORDER-LEFT: 2px groove; BORDER-BOTTOM: 2px groove; FONT-FAMILY: Tahoma; BACKGROUND-COLOR: #ffffff" colspan="3"&gt; &lt;p&gt; &lt;p class="MsoNormal"&gt;&lt;a title="http" href="http://www.xbox.com/en-US/press/2005/0307-xna.htm"&gt;&lt;u&gt;&lt;font color="#0000ff"&gt;http://www.xbox.com/en-US/press/2005/0307-xna.htm&lt;/font&gt;&lt;/u&gt;&lt;/a&gt;&lt;/p&gt; &lt;p class="MsoNormal"&gt;&lt;u&gt;&lt;font color="#0000ff"&gt;&lt;/font&gt;&lt;/u&gt;&lt;/p&gt; &lt;p class="MsoNormal"&gt;SAN FRANCISCO — March 7, 2005 — Today at the Game Developers Conference, Microsoft Corp. announced new XNA™ software that will enable enhanced collaboration between content creators, programmers, management and quality-assurance staff members to speed the game production process. Based on the Microsoft® Visual Studio® 2005 Team System, the latest innovation of the company’s flagship development platform, XNA Studio is an integrated, team-based development environment tailored for game production.&lt;/span&gt;&lt;/font&gt;&lt;/p&gt; &lt;p class="MsoNormal"&gt;See also:&lt;/p&gt; &lt;p class="MsoNormal"&gt;&lt;a title="http" href="http://www.experiencegaming.com/"&gt;&lt;u&gt;&lt;font color="#0000ff"&gt;experiencegaming.com&lt;/font&gt;&lt;/u&gt;&lt;/a&gt; : &lt;a title="http" href="http://www.experiencegaming.com/newcontent.php?contentID=3179"&gt;&lt;font color="#0000ff"&gt;&lt;u&gt;Microsoft Introduces XNA Studio&lt;/u&gt;&lt;/font&gt;&lt;/a&gt;&lt;/p&gt; &lt;p class="MsoNormal"&gt;&lt;a title="http" href="http://xbox.advancedmn.com/"&gt;&lt;u&gt;&lt;font color="#0000ff"&gt;XBOX Advanced&lt;/font&gt;&lt;/u&gt;&lt;/a&gt; : &lt;a title="http" href="http://xbox.advancedmn.com/article.php?artid=4337"&gt;&lt;font color="#0000ff"&gt;&lt;u&gt;GDC: Microsoft Focuses on Game Dev&lt;/u&gt;&lt;/font&gt;&lt;/a&gt;&lt;/p&gt; &lt;p class="MsoNormal"&gt;&lt;a title="http" href="http://www.digitmag.co.uk/"&gt;&lt;u&gt;&lt;font color="#0000ff"&gt;DIGIT&lt;/font&gt;&lt;/u&gt;&lt;/a&gt; : &lt;a title="http" href="http://www.digitmag.co.uk/news/index.cfm?NewsID=4751"&gt;&lt;u&gt;&lt;font color="#0000ff"&gt;Microsoft debuts XNA Studio for game dev&lt;/font&gt;&lt;/u&gt;&lt;/a&gt;&lt;/p&gt;&lt;u&gt;&lt;font color="#0000ff"&gt;&lt;img height="1" alt="Κάντε δεξιό κλικ εδώ, για να κάνετε λήψη των εικόνων. Για να συμβάλει στην προστασία του απορρήτου σας, το Outlook απέτρεψε την αυτόματη λήψη αυτής της εικόνας από το Internet." src="http://blogs.msdn.com/robcaron/aggbug/387378.aspx" width="1" /&gt;&lt;/font&gt;&lt;/u&gt; &lt;p&gt;&lt;/p&gt; &lt;p class="ngpostlinks"&gt;&lt;a title="http" style="FONT-SIZE: 10pt; COLOR: #333399; FONT-FAMILY: Tahoma" href="http://blogs.msdn.com/robcaron/archive/2005/03/07/387378.aspx"&gt;&lt;u&gt;Original Link&lt;/u&gt;&lt;/a&gt;&amp;nbsp; | &amp;nbsp;&lt;a title="http" style="FONT-SIZE: 10pt; COLOR: #333399; FONT-FAMILY: Tahoma" href="http://blogs.msdn.com/robcaron/archive/2005/03/07/387378.aspx#comment"&gt;&lt;u&gt;Comments&lt;/u&gt;&lt;/a&gt;&lt;/p&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;/div&gt;&lt;/font&gt;</description></item></channel></rss>