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Σεπτέμβριος 2010 - Δημοσιεύσεις

Introduction In this tutorial blog post we will discover how easy it is to implement a simple puzzle game in Windows Phone 7 using the XNA 4.0 platform. The game consists of a single image, split randomly in 15 tiles (each of them having the same dimensions). The player has to move the tiles one by one (using the “empty” tile), attempting to recreate the original image. The starting

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Introduction In this blog post, we are going to see the classic Frogger game ported to Windows Phone 7. The game was created by Ionian University professor K. Anagnostou and his students (you can read more on prof. Anagnostou’s blog post here ). He also gave me the kind permission to port his source code from PC to Windows Phone 7, and he also suggested that I could use an accelerometer

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Introduction The Windows Phone 7 emulator that gets installed when you download and install the developer tools does not have any way to access an accelerometer. Although you can add a reference to Microsoft.Devices.Sensors, you will not get any values during application execution. Since I have a Freescale badge that comes with an accelerometer sensor (among others) that works with

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