If you are in a hurry, you can try the game here and find the source code here . Match 3 games are pretty famous nowadays. From the original Bejeweled to Candy Crush Saga and even Evolve: Hunters Quest , many games are based on the match 3 mechanism while giving bonuses to the user. In this blog post, we’ll try to dissect in what is needed to build such a game, using Unity 3D and Visual Studio. Let’s start with a screenshot of the game running in the Unity Editor We’re using some candy graphics (found here ) and a cool sound (found here ) to build our game. User can drag (in an attempt to swap) one candy either horizontally or vertically, and, as soon as a vertical or horizontal match of three (or more!) is encountered, the three candies disappear. Remaining candies collapse, new candies get created to replace them and they get collapsed, too (imagine gravity acting upon them). The game checks if another match of three is encountered. If this happens, the matched ones disappear again, remaining candies collapse,

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