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C# and .NET Tips and Tricks

Quests in programming in .NET

Δεκέμβριος 2009 - Δημοσιεύσεις

XNA Game Development (Decentralize)
In the previous post , we have talked about drawing and moving 2D textures on the XNA window. In this post, we will explore the basic architecture that XNA uses in order to separate the game logic from the sprite logic. So prior to reading this post, it is suggested to go through the previous one. The main code smell there, was the fact that we had to put all the game logic for moving the Ivan sprite to the Update and Draw methods of the game loop. Imagine how messed up those too methods would look if we placed

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Posted: Τετάρτη, 23 Δεκεμβρίου 2009 7:31 πμ από iwannis | 0 σχόλια
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XNA Game Development (First Steps)
Welcome to a short introduction in game Development using the XNA Framework! Let's start with the basics by examining how different is Windows programming to XNA Game programming. As we know, windows programming is "event driven". This means that our logic resides in event handlers that get called when a resource or a Control needs to tell us that something happened. So our program is nothing more than a loop that awaits for events to happen and a bunch of event handlers that respond to those events.

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Posted: Σάββατο, 19 Δεκεμβρίου 2009 1:32 μμ από iwannis | 0 σχόλια
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