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Suggestion: Define once and reuse result type of method inside its body
10 Νοεμβρίου 15 11:58 μμ | Μπιρμπίλης Γεώργιος | 0 σχόλια   
It would be nice if one could rewrite this C# snippet: public SortedDictionary<string, UObject> GetObjects() {   SortedDictionary<string, UObject> result = new SortedDictionary<string, UObject>();   using (ReadTransaction xact = namingSchema.ReadTransaction())     foreach (ObjectName.RowType row in ObjectName.object_name_(xact))       result.Add(row.name_, row.object_);   return result; }   in a more concise form like:   public T GetObjects() where T=SortedDictionary<string, UObject> {   T result […]
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HowTo: Upgrade Kinect Audio Positioning code from older Beta SDK
24 Οκτωβρίου 15 09:02 μμ | Μπιρμπίλης Γεώργιος | 0 σχόλια   
Exploring the Kinect SDK v1.8 Developer Toolkit Browser application, I noticed some audio positioning visualizations at various samples (specifically at Audio Basics, Audio Explorer and Kinect Explorer samples), but I kept on looking for some simpler/cleaner sample code to return audio positioning info that would be easier to reuse. So I can across http://kinectaudioposition.codeplex.com that […]
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